• 1.0.0+1.21.1 549b67e13d

    v1.0.0 (Minecraft 1.21.1)
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    Calico released this 2025-11-18 05:05:05 +00:00 | 0 commits to 1.21.10 since this release

    Repair Materials

    • Netherite items now use Netherite Scrap within repairing instead of Netherite Ingots.
    • Shields may now be repaired using Iron Ingots for more durability alongside Wood.
    • Tridents may now be repaired using either Prismarine Shards or Prismarine Crystals.
    • Bows, Crossbows and Fishing Rods may now be repaired using either Sticks or String.
    • Elytras may now be repaired using Leather for less durability alongside Phantom Membrane.
    • Flint and Steel may now be repaired using either Flint or Iron Ingots.
    • Carrots on Sticks may now be repaired using Carrots.
    • Warped Fungus on Sticks may now be repaired using Warped Fungus.
    • New repairable items and items which previously didn't use tags for repairing now use tags under the menderman namespace to repair. These tags include...
      • menderman:wooden_tool_materials
      • menderman:gold_tool_materials
      • menderman:iron_tool_materials
      • menderman:diamond_tool_materials
      • menderman:netherite_tool_materials
      • menderman:repairs_leather_armor
      • menderman:repairs_gold_armor
      • menderman:repairs_chain_armor
      • menderman:repairs_iron_armor
      • menderman:repairs_diamond_armor
      • menderman:repairs_netherite_armor
      • menderman:bow_materials
      • menderman:brush_materials
      • menderman:carrot_on_a_stick_materials
      • menderman:crossbow_materials
      • menderman:elytra_materials
      • menderman:fishing_rod_materials
      • menderman:flint_and_steel_materials
      • menderman:mace_materials
      • menderman:trident_materials
      • menderman:turtle_helmet_materials
      • menderman:shears_materials
      • menderman:shield_materials
      • menderman:warped_fungus_on_a_stick_materials
      • menderman:wolf_armor_materials

    Repairing Item Costs

    • Tweaked the repair amount for each item.
      • Basic Weapons and Tools (Swords, Axes, Pickaxes, Shovels and Hoes) are completely repaired with one item.
      • Helmets and Boots are completely repaired using two items.
      • Chestplates and Leggings are completely repaired using three items.
      • All Chainmail Armor is completely repaired using one item.
      • All Netherite items are completely repaired using one item.
      • Shields are completely repaired using two Wooden Planks or one Iron Ingot.
      • Bows and Crossbows are completely repaired using two items.
      • Tridents and Maces are completely repaired using two items.
      • Fishing Rods, Shears, Flint and Steels and Brushes are completely repaired using one item.
      • Elytras are completely repaired using one Phantom Membrane or three Leather.
      • Turtle Helmets are completely repaired using one Turtle Scute.
      • Wolf Armor is now fully repaired using two items.
      • Carrots on Sticks are now fully repaired using one item.
      • Warped Fungus on Sticks are now fully repaired using one item.

    Repairing Changes

    • Repair costs will now stop at the required amount of items to fully repair, rather than infinitely going with a larger amount of items than needed.
    • Renaming items no longer costs any experience. Vanilla behavior may be re-enabled using the mendermanRenamingCostsExperience game rule.
    • Renaming items without repairing or enchanting is no longer able to damage the anvil. Vanilla behavior may be re-enabled using the mendermanRenamingCanDamageAnvil game rule.
    • Repairing items no longer costs any experience. Vanilla behavior may be re-enabled using the mendermanRepairingCostsExperience game rule.
    • Repairing items will no longer increase the cost of future repairs for the same item. Vanilla behaviour may be re-enabled using the mendermanCompoundingRepairCost game rule.
      • Despite my dislike for this mechanic, I may suggest turning this on for the time being if you feel Anvil enchanting costs are too cheap.
      • I may also add a tweaked version of the enchantment cost changes from Enchiridion in the future, we'll see...

    Integration

    • Modified JEI Anvil recipes to be accurate to this mod.
    • Repair Requirement components are automatically applied to modded items which are tagged in similar vanilla/conventional item tags.
      • This also includes Farmer's Delight Knives.

    Components

    menderman:repairable

    • If an item has this component, the repair ingredient for this item will be replaced with this component's value.
    • Expects an item id/tag.
    • Essentially a backport of 1.21.2+'s minecraft:repairable component.

    Examples

    {
    	"menderman:repairable": "#menderman:repairs_diamond_armor"
    }
    

    menderman:repair_requirements

    • If an item has this component, items will repair for a value relative to this component's int value.
      • minecraft:max_damage / menderman:repair_requirement
    • Expects either a single int or an object.
      • items - Map of item id/tag and int.
        • Specifies values for specific items/item tags.
      • fallback - Optional int.
        • Specifies the value for any repair material not specified within the items map. This is also what single int values will map into.

    Examples

    {
    	"menderman:repair_requirements": 1
    }
    
    {
    	"menderman:repair_requirements": {
    		"items": {
    			"minecraft:phantom_membrane": 1
    			"#minecraft:wool": 4
    		},
    		"fallback": 3
    	}
    }
    
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