Greenhouse Modding

A modularized, lightweight collection of configuration language options.
Updated 2025-12-09 17:44:15 +00:00
An enchantment rework that categorises enchantments to be mutually exclusive.
Updated 2025-12-09 00:48:06 +00:00
As the new world meets the ancient, the secrets long held only by ancient gods unravel, and the mysteries of the world of Blight clarify.
Updated 2025-12-05 20:23:58 +00:00
Minor repairing reworks for the anvil.
Updated 2025-11-25 18:47:51 +00:00
Datapack-based effects (e.g. entity effects) for mods via scripting.
Updated 2025-11-20 06:49:24 +00:00
A modification of the Multiloader Template moreso geared towards the Greenhouse Team's mods.
Updated 2025-11-18 04:57:43 +00:00
A library for data-driven entity effects inspired by enchantment effects.
Updated 2025-11-15 00:26:37 +00:00
Modding/silicate
A library providing powerful client-server-agnostic predicates with a simple API.
Updated 2025-11-15 00:05:43 +00:00
A library for mob variants.
Updated 2025-10-07 06:21:03 +00:00
A Fabric only template for Greenhouse mods. Modified from https://github.com/FabricMC/fabric-example-mod
Updated 2025-09-24 12:16:03 +00:00
A rework focused around making the existing vanilla passives have more personality. Originally made for Mod Garden: Nature
Updated 2025-09-06 20:27:34 +00:00

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