Greenhouse Modding

An enchantment rework that categorises enchantments to be mutually exclusive.
Updated 2026-04-13 02:22:50 +00:00
Minor repairing reworks for the anvil.
Updated 2026-04-09 03:48:20 +00:00
Modding/silicate
A library providing powerful client-server-agnostic predicates with a simple API.
Updated 2026-04-04 23:35:29 +00:00
Adds a tag that you can use to disable Enchantments from the game.
Updated 2026-03-27 04:47:25 +00:00
Powerful codec oriented config library made with specific developers in mind.
Updated 2026-03-27 02:02:00 +00:00
A library that expands on components.
Updated 2026-03-20 13:59:46 +00:00
A modularized, lightweight collection of configuration language options.
Updated 2026-03-02 01:11:24 +00:00
As the new world meets the ancient, the secrets long held only by ancient gods unravel, and the mysteries of the world of Blight clarify.
Updated 2026-01-14 05:07:49 +00:00
A library for mob variants.
Updated 2026-01-09 00:47:32 +00:00
Next-generation multi-loader Minecraft mod development Gradle build system
Updated 2025-12-31 19:10:08 +00:00
A small registration library with useful abstractions. No more Deferred Holders!
Updated 2025-12-29 08:10:51 +00:00
Datapack-based effects (e.g. entity effects) for mods via scripting.
Updated 2025-11-20 06:49:24 +00:00
A modification of the Multiloader Template moreso geared towards the Greenhouse Team's mods.
Updated 2025-11-18 04:57:43 +00:00
A library for data-driven entity effects inspired by enchantment effects.
Updated 2025-11-15 00:26:37 +00:00
A Fabric only template for Greenhouse mods. Modified from https://github.com/FabricMC/fabric-example-mod
Updated 2025-09-24 12:16:03 +00:00

Members 5