enchanting table gives (only) armor the same primary enchantment over and over again #20
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Playing on fabric 1.21.1, when enchanting, the enchanting table seems to assign armor items the same primary enchantment over and over again, while tools are able to get different primary enchantments.
list of installed mods (performance only):
AsyncParticles-3.4.0-beta.1+1.21.1.jar
BadOptimizations-2.3.1-1.21.1.jar
c2me-fabric-mc1.21.1-0.3.0+alpha.0.362.jar
cloth-config-15.0.140-fabric.jar
ConfigManager-fabric-1.21.x-1.1.0.jar
dynamic-fps-3.9.5+minecraft-1.21.0-fabric.jar
enchiridion-fabric-0.1.8+1.21.1.jar
enhancedblockentities-0.10.2+1.21.jar
entityculling-fabric-1.9.3-mc1.21.1.jar
fabric-api-0.116.7+1.21.1.jar
ferritecore-7.0.2-hotfix-fabric.jar
ImmediatelyFast-Fabric-1.6.7+1.21.1.jar
Ixeris-3.6.2+1.21.1-fabric.jar
lithium-fabric-0.15.0+mc1.21.1.jar
modernfix-fabric-5.25.1+mc1.21.1.jar
modmenu-11.0.3.jar
moreculling-fabric-1.21.1-1.0.6.jar
sodium-fabric-0.6.13+mc1.21.1.jar
threadtweak-fabric-0.1.5+mc1.21.1.jar
for example using a custom, replace: true, in_enchanting_table.json in data\minecraft\tags\enchantment with only vaulting enabled, results in the enchanting table having valid enchantments for leggins:
{
"replace": true,
"values": [
"enchiridion:vaulting"
]
}
however if you edit it to be:
{
"replace": true,
"values": [
"enchiridion:circuit"
]
}
and try to enchant leggins in the table, the enchanting table doesnt even come up with any possible enchantments to give to the leggins.
@remyn0 wrote in #20 (comment):
Please do not use
"replace": trueoutside of testing. This will remove every enchantment from the collection other than the ones you specify.I think this could be an issue with Circuit for some reason, zero clue what could be going on here.
I am going to investigate what's exactly going on here at some point.
The issue with Chestplates is that Thorns is its only enchantment atm. Leggings should have Circuit or Vaulting, and Boots only have Depth Strider bc I haven't made Sticky not treasure yet.
Sticky will become non-treasure in the next update. So it'll be added to the pool.
Helmets have no Primaries atm.
The mod is still largely incomplete, so some items will just have only one primary atm.
I would suggest:
I can't for certain say whether 1.21.1 will get the next update, as its up to me or somebody else to backport it. It probably won't get updated after the next content update if it even does tho.
Im aiming for 26.1.x for 0.2.0, mainly bc maintaining 1.21.1 is a bit of a chore for me.