Quick Access Panel
The Quick Access Panel provides convenient access to common tasks and operations in Cats Blender Plugin.
Version Compatibility Notifications
The panel displays important warnings about Blender version compatibility:
- Notifications for incompatible Blender versions
- Alpha version notifications
- Version mismatch warnings
📝 Note: Under normal circumstances with Blender 5.0+, you should not see compatibility warnings.
Import Model
Import models with optimal settings for VRChat preparation.
Supported Import Formats
- MMD:
.pmx,.pmd(MikuMikuDance models) - XNALara:
.xps,.mesh,.ascii - Source Engine:
.smd,.qc,.vta,.dmx - VRM:
.vrm(VRoid and other VRM models) - FBX:
.fbx(Autodesk FBX) - DAE:
.dae(Collada) - ZIP:
.zip(Compressed model packages)
Other model types might be compatible, but we only fully support the ones listed above.
How to Import
- Click the Import Model button
- Navigate to your model file
- Select the file and click Import
Cats will automatically apply optimal import settings for VRChat workflow.
Export Model
Export your models with VRChat-optimized settings.
Export Options
FBX for Unity
Exports your model in FBX format with settings optimized for Unity and VRChat:
- Proper scale and rotation
- Armature optimization
- Material preservation
Resonite (GLTF)
Exports your model in GLTF format for Resonite:
- GLTF 2.0 format
- Optimized for Resonite platform
- Material and texture preservation
How to Export
- Click the appropriate Export button (FBX or Resonite)
- Choose your export location
- Name your file and click Export
Quick Mesh Operations
Join All Meshes
Combines all meshes in your scene into a single mesh object:
- Maintains material assignments
- Preserves vertex groups and weights
- Useful for final optimization before export
⚠️ Warning: This operation is permanent. Save your work before using this feature.
Combine Materials
Merges multiple materials into fewer materials:
- Reduces draw calls
- Improves performance
- Maintains texture assignments
Pose Mode Controls
Start Pose Mode
Enter pose mode to manipulate your armature:
Options:
- Start Pose Mode: Enters pose mode without resetting the current pose
- Start Pose Mode (Reset): Enters pose mode and resets to rest pose
While in Pose Mode
When you're in pose mode, additional options become available:
Stop Pose Mode
Exit pose mode with options:
- Stop Pose Mode: Exits while keeping the current pose
- Stop Pose Mode (Reset): Exits and resets to rest pose
Pose to Shape Key
Converts the current pose into a shape key:
- Pose your model as desired
- Click Pose to Shape Key
- The pose is saved as a new shape key on your mesh
This is useful for:
- Creating custom expressions
- Saving reference poses
- Creating blend shapes for animations
Apply as Rest Pose
Sets the current pose as the default (rest) pose:
- Pose your model as desired
- Click Apply as Rest Pose
- The armature's rest position is updated
⚠️ Warning: This permanently changes the rest pose of your armature. Use carefully.
Workflow Tips
Typical Import Workflow
- Import Model using Cats importer
- Review the model in the viewport
- Use Optimization tools to reduce complexity
- Set up Eye Tracking and Visemes
- Export Model for your target platform
Pose Mode Best Practices
- Always save before applying as rest pose
- Use shape keys for expressions you want to reuse
- Keep a backup before making permanent changes
Material Combining Tips
- Combine materials after setting up your model
- Do this before creating atlases
- Check material slots after combining to ensure everything merged correctly
Common Use Cases
Preparing a Model for VRChat
- Import using Cats importer
- Use MMD Options if it's an MMD model (only for fresh MMD models)
- Run optimization tools
- Set up eye tracking and visemes
- Export FBX for Unity
Creating Custom Expressions
- Start Pose Mode
- Adjust bones for expression
- Pose to Shape Key
- Name the shape key appropriately
- Stop Pose Mode
Quick Model Optimization
- Join All Meshes
- Combine Materials
- Use Optimization Panel for further reduction
Next Steps
- Learn about Optimization tools for reducing polygon count and materials
- Set up Eye Tracking for your avatar
- Configure Visemes for lip sync
- Explore Custom Model Creation for merging models
Related Pages:
- Optimization - Detailed optimization tools
- MMD Options - MMD-specific tools
- Settings - Configure export behavior
Please do not report any issues for Blender version below 5.0
