• 0.1.0+1.21.1 3cd334a8c8

    Calico released this 2025-10-07 06:23:00 +00:00 | 39 commits to 1.21.1 since this release

    • Initial Beta Release!

    Changes from BlanketCon Alpha

    Features

    • Added Beheading enchantment.
      • A Sword enchantment that provides a 1.5% chance to drop entity heads upon death. This increases by 0.5% per level.
      • This chance is affected by Looting, which provides an extra 0.25% for each level of Looting.
    • Removed Jousting enchantment.
      • This enchantment is pretty much superseded by future Minecraft changes.
    • Reworked Villager trading further.
      • Increased chance to roll Curses if no other categories are rolled from 2% to 7.5%.
      • Curses are now much less frequent within Villager trades due to no longer being the default.
      • Expert trades have been changed to supply one of the three treasure tool enchantments (Crumble, Prospector, Splitting) depending on the Villager's variant.
    • Specialized Protections (Blast/Fire/Projectile Protection, Feather Falling and Barding) may go over the regular protection limit.
      • 1-20: Each one of these protection points counts as 4% damage reduction, as per vanilla.
      • 21-24: Each one of these protection points counts as 2% damage reduction.
      • 25-28: Each one of these protection points counts as 1% damage reduction.
      • 29-32: Each one of these protection points counts as 0.5% damage reduction.
      • >32: Each protection point counts as 0.25% damage reduction.
    • Sweeping Edge is now a Primary category enchantment. (Previously in the Secondary category).
    • Sweeping Edge now has a unique and a larger sweep attack particle.
    • Vaulting has been moved to be applied to Leggings. (Previously Boots)
    • Sticky and Climber have been moved to be applied to Boots. (Previously Leggings)
    • Longshot has been simplified.
      • Longshot now activates when you hold the Bow at full charge for a short amount of time.
      • Longshot no longer has a scope in effect.
    • Gatling now has start-up time before reaching a maximum shot speed.
    • Gatling now increases the Bow's projectile spread.
    • Barding and Climber are no longer considered treasure enchantments.
    • Climber's climbing speed increase has been lowered by more than half of the original value.
    • Impaling now deals 1.75 damage per level to non-aquatic entities that are touching water. (Previously 1.0 + 0.5 per level.)
    • Frost Walker is now more responsive.
    • Decreased Frost Walker radius to 2 blocks + 1 per level. (previously 3 + 1 per level)
    • Frost Walker created Frosted Ice is now significantly quicker to crack.
    • You may no longer activate Frost Walker if you have fallen far enough to take fall damage.
    • Frost Walker now no longer creates blocks whilst the user is sneaking instead of additionally having to be in the air.
    • Prospector's success chances have been lowered to 1.5% with an added 0.5% per extra level. (Previously 4% + 2% per level)
    • Prospector may now gain resources when digging Gravel.
    • Prospector now requires Emeralds in the Siphoning Table instead of Coal.
    • Snow Strike no longer deals extra damage and time spent frozen when disabling a target's shield.
    • Updated Snow Strike enchantment description wording.
    • Reduced Sticky climbing time to 2 seconds with an added 1 second per level above first. (Previously 3 seconds + 2 seconds per level above first)
    • Sticky's base climbing speed increase is now constant between Level 1 and 2, being at what was previously Level 1's value.
    • Entities are no longer allowed to stick to the ceiling with the Sticky enchantment.
    • Tailwind now moderately exhausts players upon using its functionality.
      • It will additionally use up durability if the vanilla balancing datapack is enabled.
    • The Vaulting enchantment no longer accounts for the entity's base movement value.
    • Reworked all Vaulting enchantment values to be more reasonable.
    • Reduced Earthquake's AoE damage to 20% of the Mace's damage with an added 10% per level above first. (Previously 25% + 12.5% per level above first)
    • Anvil swapping is now more expensive when swapping enchantments that are not of an equivalent level.
    • Simplified enchantment cost logic, all categories now apply to the cost instead of just the highest cost.
    • Thorns is now restricted to the armor slots.
    • Added mod config.
      • config/enchiridion.jsonc.
      • Contains fields for disabling Enchiridion content, tweaking enchantment values outside what's possible through datapack, and overriding enchantment category colors.
      • A config screen will be added in a later update.

    Bugfixes

    • Fixed Multishot damage stacking not functioning whilst using the Crossbow from the offhand.
    • Fixed Barding having a higher damage protection value that it is supposed to.
    • Fixed Earthquake causing damage to the entity that triggered the enchantment, tamed entities that the attacker owns and team members of the attacker.
    • Fixed Earthquake not accounting for extra Mace damage.
    • Fixed Sticky not respecting the context of the entity's collision.
    • Fixed inaccuracy enchantment effects using the wrong param set, crashing the game.
    • Fixed drop_skull enchantment effects causing errors when attempting to drop items.
    • Fixed Villager trades defaulting to the lowest priority enchantment (usually Curses) instead of the highest.
    • Fixed jittering with rendering of Whirlpool enchantment.
    • Fixed Whirlpool causing damage to entities that are passengers of the owner, currently being ridden by the owner, the owner's tames, and team members of the owner.
    • Fixed Whirlpool enchantment not playing the extinguish sound upon extinguishing fire from a player.

    Data Packing/Resource Packing

    • You are no longer able to increase the use time of an item without a use time through effect components.
    • Removed enchiridion:scoped enchantment effect component type, and related content.
      • enchiridion:scoped attachment has been removed.
      • enchiridion:fov_multiplier attribute has been removed.
    • enchiridion:prevent_post_item_use and enchiridion:return_trident_from_void now take in this_entity as an argument instead of tool.
    • colliding and using_item are no longer entity subpredicates and are now predicates.
    • Added can_taKe_fall_damage predicate.
    • Added raycast_replace_disk entity effect type. This is basically the same as minecraft:replace_disk but the center is raycasted instead of offset by a specific number of blocks, as well as being allowed to supply a block_entity tag.
    • Added enchiridion:frosted_ice block.
      • Block States:
        • always_tick - Allows you to make the Frosted Ice tick, no matter the light level.
      • Block Entity NBT:
        • crack_chance - The probability for the block to crack when attempting to crack. (Float between 0 and 1).
        • min_crack_time - The minimum amount of time the block will take to start cracking.
        • max_crack_time - The maximum amount of time the block will take to start cracking.
        • min_crack_rate - The minimum value at which the block will try to crack again if it fails cracking.
        • max_crack_rate - The maximum value at which the block will try to crack again if it fails cracking.
    • Added range Level-based value type.
    • Repurposed below subpredicate to block_raycast. Additionally making it a predicate rather than an entity subpredicate.
      • Now includes direction, block_context, and fluid_context fields.
    • box_expansion field in colliding type specific entity predicate has been renamed to expansion.
    • Added expands_towards_movement boolean field to colliding type specific entity predicate.
    • Added subtract_base boolean field to attribute_transfer enchantment effect.
    • Added damage_modifier Value Effect field to damage_based_on_item entity effect.
    • Removed enchiridion:anvil_cost_stacks enchantment category tag due to no longer being used.
    • Removed multiplier field from damage_based_on_item entity effect, superseded by damage_modifier.
    • color field has been split into text_color and enchanted_book_color.
      • If one is not specified, it will default into the other.
    • Renamed enchiridion:does_not_increase_anvil_cost enchantment tag to enchiridion:anvil_logic/no_extra_cost.
    • Removed enchiridion:does_not_increase_anvil_cost enchantment category tag. Please add the category's enchantments to the above tag instead.
    • Renamed Special Villager tags.
      • enchiridion:trades/librarian/common_specialtrades/librarian/common_master
      • enchiridion:trades/librarian/rare_specialtrades/librarian/rare_master
      • enchiridion:trades/librarian/desert_specialtrades/librarian/desert_master
      • enchiridion:trades/librarian/jungle_specialtrades/librarian/jungle_master
      • enchiridion:trades/librarian/plains_specialtrades/librarian/plains_master
      • enchiridion:trades/librarian/savanna_specialtrades/librarian/savanna_master
      • enchiridion:trades/librarian/snow_specialtrades/librarian/snow_master
      • enchiridion:trades/librarian/swamp_specialtrades/librarian/swamp_master
      • enchiridion:trades/librarian/taiga_specialtrades/librarian/taiga_master
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